26-11-2020, 02:19 PM
(This post was last modified: 26-11-2020, 02:20 PM by josemendez.)
(26-11-2020, 02:15 PM)Softscale Wrote: Okay, that fixed the issues with the sample scenes. I'm still getting that firstĀ error in my actual scene though (something about building a triangle mesh?), and I'm not using any distance fields there. I'll keep playing around with things and see if I can track it down.
There's a known bug with bounding interval hierarchies (the data structure used to store mesh colliders) whose fix that has yet to be included in the published version. Might (might not) be the culprit, but trying won't hurt.
Could you try replacing your /Obi/Scripts/Common/DataStructures/BVH/BIH.cs file with the one attached? Let me know if this improves the situation.