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Help  Fluid Particles interaction Script
#5
(19-11-2020, 02:18 PM)josemendez Wrote: Yep Gran sonrisa. You can write to support(at)virtualmethodstudio.com and we can speak spanish over there if you wish.


As any particle property, they can be set either way. Easiest method is to just select your blueprint asset and set the diffusion data values in the inspector.


Well, you need to change pretty much the entire fluid mixing script xD, as it's just an example. You should call emitter.KillParticle() passing the emitter particle index whenever you find a particle with non-starting diffusion data. Will write a sample script for you as soon as I can.
Hi, i didnĀ“t find the spanish volg on the website you linked (It says i dont have permision on the blog)...could you pass me the complete link? How is the sample script going?

Thanks!
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Messages In This Thread
RE: Fluid Particles interaction Script - by JoseCarlos S - 19-11-2020, 06:42 PM