23-10-2020, 08:57 AM
(This post was last modified: 23-10-2020, 10:29 AM by josemendez.)
(22-10-2020, 06:46 PM)Elegar Wrote: 2019.4.2f1
Also I noticed that blueprint actually duplicates but it appears inside of ParticleGroup: http://prntscr.com/v4rvi4
However not a big issue
Well, that's weird to say the least . ParticleGroups are sub-assets, so I don't really understand how the blueprint itself can end as a sub-asset of a sub-asset. This isn't even supported by Unity afaik. Trippy stuff.
No luck reproducing it from my end, though, I've tried a variety of things: selecting both the group and the blueprint, selecting first the blueprint then the group, having multiple inspectors open, etc. Are there any specific steps to be taken for this to happen? Does it happen to you in a blank project?
Edit: here's a video of my futile attempts to trigger this. As you can see I've tried pretty much everything that came to mind: duplicate using the keyboard shortcut, using the dropdown menu, having both the blueprint and particle groups selected, duplicating a duplicate, duplicate having two inspectors open, etc. Have done the same in 3 Unity versions (2019.3, 2019.4.1f1, and 2010.1) to no avail. Duplicating an asset is entirely Unity's responsibility (we don't do any special handling of duplicates) so I'm beginning to think this might be a bug in Unity.