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Softbody with SkinnedMesh
#5
It all sounds great! 

How does Obi Softbody handle collisions when applied to a SkinnedMesh?

I saw the 'Collisions' page in the manual but it doesn't mention SkinnedMeshes or Realtime updating/deformation.
It sounds like it uses particles like Obi Cloth for collisions, but how does that work in scope of the rest of the character? 
Is the entire MeshCollider updated to match the SkinnedMesh, even when the deformation is caused be animation?
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Messages In This Thread
Softbody with SkinnedMesh - by Yotingo - 13-10-2020, 03:59 PM
RE: Softbody with SkinnedMesh - by josemendez - 14-10-2020, 08:06 AM
RE: Softbody with SkinnedMesh - by Yotingo - 14-10-2020, 08:40 AM
RE: Softbody with SkinnedMesh - by josemendez - 14-10-2020, 09:15 AM
RE: Softbody with SkinnedMesh - by Yotingo - 19-10-2020, 02:55 PM
RE: Softbody with SkinnedMesh - by josemendez - 19-10-2020, 04:23 PM
RE: Softbody with SkinnedMesh - by Yotingo - 20-10-2020, 11:35 AM
RE: Softbody with SkinnedMesh - by josemendez - 20-10-2020, 12:19 PM