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Softbody with SkinnedMesh
#3
Thanks for the info!
I have a few more questions, just to be sure I understand everything:

Quote: a vertex must either be simulated, or animated, you can't mix/blend between the two

Are there any limitations with animated bones further down the hierarchy, below a simulation? 
Example: Arms are simulated (no animations) and attached hands are animated (no simulation).

Quote:Particles of a user-defined size will be placed at the surface of the mesh, keeping a user-defined spacing in between them. These are used to perform the simulation. Then, they are added to the SkinnedMeshRenderer as additional bones

Does this mean you end up with thousands of bones? 
How do you control the number of bones created?
Are the bones regenerated each frame?
I don't understand how the bones deform their shape to match the simulation, unless they are re-created each frame.
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Messages In This Thread
Softbody with SkinnedMesh - by Yotingo - 13-10-2020, 03:59 PM
RE: Softbody with SkinnedMesh - by josemendez - 14-10-2020, 08:06 AM
RE: Softbody with SkinnedMesh - by Yotingo - 14-10-2020, 08:40 AM
RE: Softbody with SkinnedMesh - by josemendez - 14-10-2020, 09:15 AM
RE: Softbody with SkinnedMesh - by Yotingo - 19-10-2020, 02:55 PM
RE: Softbody with SkinnedMesh - by josemendez - 19-10-2020, 04:23 PM
RE: Softbody with SkinnedMesh - by Yotingo - 20-10-2020, 11:35 AM
RE: Softbody with SkinnedMesh - by josemendez - 20-10-2020, 12:19 PM