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Softbody doesn't collide with some triangles in mesh since 5.5
#5
There was indeed a bug in the BIH structure. Replace Obi/Scripts/Common/DataStructures/BVH/BIH.cs with the one attached, no triangles should be ignored now.

let me know how it goes,


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.cs   BIH.cs (Size: 12.38 KB / Downloads: 2)
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RE: Softbody doesn't collide with some triangles in mesh since 5.5 - by josemendez - 25-09-2020, 12:27 PM