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Softbody doesn't collide with some triangles in mesh since 5.5
#4
(25-09-2020, 10:19 AM)MattS Wrote: Thanks!

These are dynamically created meshes so creating distance fields, at least in the development stage, is a bit more involved than just attaching an obi collider and mesh collider component to the object. For release though I will definitely be using distance fields!

Did you get anywhere with your investigation? This definitely isn't a case of tunnelling as speed doesn't matter, it just doesn't seem to generate contacts against certain polygons in the mesh. Anecdotally it seems to be the first or last polygon in the mesh, so maybe something in the way I've generated the mesh is wrong? Also, these are deliberately not convex meshes even though the simplified one I provided technically could be.

Hi,

I'm currently looking at a possibly related bug in the bounding interval hierarchy used for collision detection against meshes, will get back to you today.
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Messages In This Thread
RE: Softbody doesn't collide with some triangles in mesh since 5.5 - by josemendez - 25-09-2020, 11:27 AM