23-09-2020, 09:47 AM
(23-09-2020, 09:39 AM)Jackson Wrote: Well that's embarrassing xD
Was looking on the end of the proccess while the problem was in the start. Just replaced actor.GetParticlePosition(solverIndex) with actor.solver.positions[solverIndex].
Thank you very much!
No worries! dealing with vector spaces is always a headache. Glad you got it working!