01-12-2017, 02:29 PM
(27-11-2017, 04:25 PM)ObiClothKenobi Wrote: I've been trying to add obi cloth physics to a piece of clothing that is a skin mesh to a rigged character model. Very much like the trench coat example.
However once I set everything up and press play the clothing suddenly scales and gets put in a different position. This happens even with every particle pinned and all obi cloth constraints disabled. If I remove the obi cloth component the clothing stays on the character on play.
Before play:
After play:
The model can be found in FBX format here: http://puu.sh/yuzOW/fca0719257.fbx
Any help would be much appreciated!
Hi there,
Make sure that you freeze/apply your model's transform before exporting it (the exact terminology depends on which modeling program you use). I can see its scale being 0.1 in the inspector, but your topology scale is 1. That means the model will be simulated at a much higher scale.
cheers,