21-09-2020, 07:36 AM
(This post was last modified: 21-09-2020, 07:39 AM by josemendez.)
Hi Matts,
Will take a look at it asap and get back to you. Keep in mind that for most purposes, using distance fields is both faster and much more robust than using MeshColliders though, as MeshColliders are very prone to tunneling. Always avoid MeshColliders when possible.
Will take a look at it asap and get back to you. Keep in mind that for most purposes, using distance fields is both faster and much more robust than using MeshColliders though, as MeshColliders are very prone to tunneling. Always avoid MeshColliders when possible.