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Softbody doesn't collide with some triangles in mesh since 5.5
#2
Hi Matts,

Will take a look at it asap and get back to you. Keep in mind that for most purposes, using distance fields is both faster and much more robust than using MeshColliders though, as MeshColliders are very prone to tunneling. Always avoid MeshColliders when possible.
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RE: Softbody doesn't collide with some triangles in mesh since 5.5 - by josemendez - 21-09-2020, 07:36 AM