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Softbody doesn't collide with some triangles in mesh since 5.5
#1
When I updated to 5.5 I started to get softbodies falling through my meshes at certain triangles (not a bullet through paper issue). I've attached an example mesh where softbodies will consistently fall through one triangle for no reason I can see (rigidbodies collide with it properly and the triangle is rendered one-sided correctly).

Repro:

https://matthewsouth.s3-eu-west-1.amazon...Mesh.asset

1. Add the attached mesh to the Ballpool sample.
2. Add a mesh collider and obi collider to the mesh game object.
3. Drop a softbody (eg the ball from the samples) onto the triangle highlighted below.
4. The ball should fall through.

[Image: BallFallsThrough.png]

Notes:

1. The softbody doesn't fall through other triangles in this mesh.
2. The softbody will always fall through the triangle 100%.
3. Rigidbodies correctly collide with this triangle.
4. This only started happening in 5.5 as far as I know.
5. Optimising the meshes did seem to help a bit, but not in cases like this.

I fully expect this will be some issue with my mesh but I'm just not sure what so any help or advice would be much appreciated!
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Messages In This Thread
Softbody doesn't collide with some triangles in mesh since 5.5 - by MattS - 18-09-2020, 10:25 PM