18-09-2020, 07:01 AM
(This post was last modified: 18-09-2020, 01:21 PM by josemendez.)
(17-09-2020, 08:10 PM)Havie Wrote: Skinning max distance was at 0.5. I changed to 0.1 did not make a difference.
Not sure about my particle representation of my sphere being sparse? Im literally just following the tutorial on YT and it generated as such.
Addiontally,
Ive tried making a new scene, repeated all the same steps and now the ball flies in the air..
https://youtu.be/XgF25AqMkUQ
In my book 0.1 < 0.5, so if anything this would have worsened the result . You need to increase the skin radius so that vertices far away from a particle actually get skinned, so try using 1 or 1.5 instead, then hit "bind skin".
The tutorial on YT uses a different mesh than the one you’re using, you need to adjust parameters according to your mesh of course. The defaults will work for reasonably sized/tesselated meshes, but won't work for any mesh. What each parameter does and how to adjust them is explained in the manual.