(16-09-2020, 10:18 PM)josemendez Wrote: Chances are the skinning max distance in your ObiSoftbodySkinner is too low (see http://obi.virtualmethodstudio.com/tutor...inner.html ).The particle representation of your sphere looked quite sparse to me, many vertices are far away fron the closest particle.
SkinnedMeshRenderer will render unskinned vertices at the local origin of the mesh, which is what is shown in your video. So cranking up the skinning max distance will ensure all vertices are skinned, no matter how far away from a particle.
Skinning max distance was at 0.5. I changed to 0.1 did not make a difference.
Not sure about my particle representation of my sphere being sparse? Im literally just following the tutorial on YT and it generated as such.
Addiontally,
Ive tried making a new scene, repeated all the same steps and now the ball flies in the air..
https://youtu.be/XgF25AqMkUQ