07-09-2020, 05:50 AM
(06-09-2020, 04:02 PM)josemendez Wrote: Hi there,
Yes, you can use multiple solvers to organize your objects. Just keep in mind that objects in different solvers can't iteract with each other. You can also reassign ropes between solvers at runtime, but this is a somewhat expensive operation so you should not abuse it.
Another possibility is to just apply your own gravity to each individual particle, regardless of your solver setup.
kind regards,
Thanks for responding!
Is applying gravity to each individual particle trivial or would it also be intensive? I want to make sure that my game stays fairly economical on processing power.
- fruit