04-09-2020, 02:55 PM
(This post was last modified: 04-09-2020, 03:03 PM by josemendez.)
Hi there,
Just increase the amount of distance constraint iterations/substeps. This way the rope will resist stretching under more violent motion, allowing you to spin it faster while keeping its current shape.
There's a page in the manual that describes in great detail how iterations/substeps affect the simulation:
http://obi.virtualmethodstudio.com/tutor...gence.html
However keep in mind that in real life, you can't spin the rope at an arbitrary speed/radius and have it keep its shape: as the rotation speed increases, the rotation radius must decrease accordingly to keep inertia going. Also, the rotation speed must closely match the rotation of the rope, getting only progressively faster.
Starting at rest, if you rotate the ends in a wide circle very fast, you won't get good results with a real rope either: it will just flab around.
cheers!
Just increase the amount of distance constraint iterations/substeps. This way the rope will resist stretching under more violent motion, allowing you to spin it faster while keeping its current shape.
There's a page in the manual that describes in great detail how iterations/substeps affect the simulation:
http://obi.virtualmethodstudio.com/tutor...gence.html
However keep in mind that in real life, you can't spin the rope at an arbitrary speed/radius and have it keep its shape: as the rotation speed increases, the rotation radius must decrease accordingly to keep inertia going. Also, the rotation speed must closely match the rotation of the rope, getting only progressively faster.
Starting at rest, if you rotate the ends in a wide circle very fast, you won't get good results with a real rope either: it will just flab around.
cheers!