16-08-2020, 08:28 PM
Hello,
I was doing a few preliminary tests with Obi Fluid and sprites, It would appear that fluid transparency doesn't work on sprites or at least it doesn't with my tests.
I placed a sprite 2d and a plane mesh side by side behind(Z) a simple fuild simulation, The mesh with a default diffuse material applied could be seen through the transparant liquid but the sprite is completely rendered over and can't be seen, I'm guessing this is a limitation of the default sprite shader since a standard material works just fine.
My question is if Obi Fluid can be used on 2d Projects which primarily use sprites how can I achieve rendering fluid on top of sprite with transparancy? Would I need a custom shader or am I missing something real obvious?
Thanks for any help in advance
.
I was doing a few preliminary tests with Obi Fluid and sprites, It would appear that fluid transparency doesn't work on sprites or at least it doesn't with my tests.
I placed a sprite 2d and a plane mesh side by side behind(Z) a simple fuild simulation, The mesh with a default diffuse material applied could be seen through the transparant liquid but the sprite is completely rendered over and can't be seen, I'm guessing this is a limitation of the default sprite shader since a standard material works just fine.
My question is if Obi Fluid can be used on 2d Projects which primarily use sprites how can I achieve rendering fluid on top of sprite with transparancy? Would I need a custom shader or am I missing something real obvious?
Thanks for any help in advance
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