20-07-2020, 03:56 PM
(20-07-2020, 01:50 PM)kyongtai Wrote: How do I check my platform supports high-precision textures?
After I replace the sampler2d_float with sampler2D,
On PC
- it works as well (I didn't test on device, just fine on Editor)
On Mac
- it's not works. I have to check Render option in Obi Particle Renderer to see fluids.
- come back to same scene, fluid is not appear in first time
Hi,
Mac is our primary development platform, we develop there and then test in all other platforms. We could not reproduce any issues in mac. If using reflection/refraction in the renderer feature, make sure to enable depth and opaque texture generation in your pipeline asset.
Let me know if the issue persists.