10-06-2020, 06:13 PM
I recorded a video to help you:
I start out with a rope with the default resolution (0.5) and default solver/updater/rope parameters. It is quite stretchy and it passes easily trough the collider in the scene. (I add a ObiParticleRenderer component to clearly see what's happening under the hood).
So, I increase the amount of substeps: the rope is much less stretchy and collision detection greatly improves. However, the rope is very stiff (doesn't fold) because the default bending parameters are zero compliance, and 0 bending allowed. So increasing either the bending compliance or the max bending will result in "foldable" rope.
Hope this helps!
I start out with a rope with the default resolution (0.5) and default solver/updater/rope parameters. It is quite stretchy and it passes easily trough the collider in the scene. (I add a ObiParticleRenderer component to clearly see what's happening under the hood).
So, I increase the amount of substeps: the rope is much less stretchy and collision detection greatly improves. However, the rope is very stiff (doesn't fold) because the default bending parameters are zero compliance, and 0 bending allowed. So increasing either the bending compliance or the max bending will result in "foldable" rope.
Hope this helps!