10-06-2020, 04:30 PM
(10-06-2020, 03:26 PM)josemendez Wrote: Short answer: Just use more substeps. You can find this setting in the ObiFixedUpdater component.Increasing the Substeps make the rope look like a cable, I mean that it didn't fold
Long answer: What you're experiencing is a mix of tunneling (the typical issue where small objects moving at high speeds pass trough each other, see this video if you're not already familiar with this: https://www.youtube.com/watch?v=ms0Z35GY6pk) and lack of convergence. Both can be addressed at the same time by advancing the simulation using smaller timesteps, which is best done by using more than 1 substep.
For a detailed description of how the underlying physics engine works and how substeps/iterations affect its quality, see:
http://obi.virtualmethodstudio.com/tutor...gence.html
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