10-06-2020, 02:57 PM
I have an issue with the ropes collision, sometimes when one rope collide with another one (or when another object) and stretched, it just slide through the other one, the solution I found is to increase the resolution and the pooled particles, but that make the rope so stretchy and its length increase!
This is what I want to achieve: when the rope collide with something (or with another rope), it should not pass through it, and at the same time, its length should not increase (maybe it can increase at the collision moment, but after it should return to its initial length).
Is there any way to do this?
Thanks,
This is what I want to achieve: when the rope collide with something (or with another rope), it should not pass through it, and at the same time, its length should not increase (maybe it can increase at the collision moment, but after it should return to its initial length).
Is there any way to do this?
Thanks,