04-06-2020, 01:55 PM
(04-06-2020, 01:44 PM)josemendez Wrote: Doing this will the rope itself will be difficult, as the rope constraints themselves won't allow the rope to be collapsed in a single point at the beginning.
Imho, an easier approach would be to use a simple line renderer between two points, and then use Vector3.Lerp to move the second point to the attachment location over time.
Yeah, but I need a rope for gameplay, I need a shooting effect on grapple hook, and after that I need to hang on that rope.