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Rope Jittering effect on ios
#5
(04-06-2020, 01:44 PM)josemendez Wrote: Doing this will the rope itself will be difficult, as the rope constraints themselves won't allow the rope to be collapsed in a single point at the beginning.

Imho, an easier approach would be to use a simple line renderer between two points, and then use Vector3.Lerp to move the second point to the attachment location over time.

Yeah, but I need a rope for gameplay, I need a shooting effect on grapple hook, and after that I need to hang on that rope.
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Messages In This Thread
Rope Jittering effect on ios - by davidsedrakyan - 04-06-2020, 11:36 AM
RE: Rope Jittering effect on ios - by josemendez - 04-06-2020, 11:45 AM
RE: Rope Jittering effect on ios - by josemendez - 04-06-2020, 01:44 PM
RE: Rope Jittering effect on ios - by davidsedrakyan - 04-06-2020, 01:55 PM
RE: Rope Jittering effect on ios - by josemendez - 04-06-2020, 02:02 PM
RE: Rope Jittering effect on ios - by josemendez - 04-06-2020, 03:11 PM