04-07-2017, 04:54 PM
(This post was last modified: 04-07-2017, 04:56 PM by josemendez.)
(04-07-2017, 01:01 PM)PhantomBadger Wrote: No worries, let me try and describe our set up in a little more detail.
The rope is connected to two end-point objects (which are rigidbodies), these end-points are then attached to some other rigidbody objects via FixedJoint components.
I am experiencing this high velocity even without any of the objects in question moving between the enable/disable, if I highlight them all and toggle it in the inspector I get this effect. If I can offer any additional images/videos/etc to make our set up clearer please let me know
Thank you for your time, any ideas?
I assume you are using pin constraints to attach the rope to the rigidbodies.
What version of Obi Rope are you using? I can't get to reproduce this in the latest one. See this quick video (not the best quality ever, sorry

If using 3.1, would it be possible for you to share your scene (or a video of it) so that we can take a closer look?
If not, I'd recommend updating since 3.1 introduced much stabler pin constraints, and fixed a few rigidbody-related bugs.
cheers!