28-05-2020, 09:10 AM
(This post was last modified: 28-05-2020, 09:27 AM by monokel.
Edit Reason: Removed unnecessary quote.
)
(28-05-2020, 08:54 AM)josemendez Wrote: Hi there,
We've been unable to reproduce this. Does this happen in editor/in the device/both?
This could be due to death spiraling, as I see in the profiler that FixedUpdate() is called multiple times. However, it could also be the cause of it. Do these spikes take place even when setting the maximum allowed timestep to the same value as the fixed timestep (0.02)?
Yes, the same thing is happening when I use the same values for maximum allowed timestep and fixed timestep.
It is also happening, both, in Editor and in Build (Desktop).
Specs shouldn't be much of a problem:
i7-7700k 4x4.2Ghz
GTX 1070
32 GB Ram
I could try to setup a small repro project, i guess that would be helpful?
EDIT:
I was able to reproduce it with an empty project.
Should I post the link here or should I send it over by mail? If so, where should I send it to?