(21-05-2020, 04:20 PM)josemendez Wrote: How's your solver setup? Remember that for this to work correctly, all ropes must be under the same solver. If you use a separate solver for each rope, ropes will ignore each other and treat the platform as if they were the only rope attached to it.
In addition to this, make sure the ropes are set up to not collide with the platform. See the last bit of:
http://obi.virtualmethodstudio.com/tutor...aints.html
Hey, thanks for the quick reply! The second part was the problem, with colliders set to phase 1 i have no jittering.
Only thing left thats annoying me a bit is when i jump on a platform of a hanging bridge, on impact the board im landing on clips through the rope for a split second.
Is there a way to prevent that?
Cheers!
EDIT: moving the spline points to the very outside of the boards help a little, but the hard impact motion is still there