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Help  Not Building on iOS and collisions issue
#3
(02-05-2020, 10:13 PM)josemendez Wrote: Hi,

XCode 11.4 currently has a bug that causes the linker to hang, see: http://obi.virtualmethodstudio.com/forum...p?tid=2124. We've reported the bug to Apple.
For now, the only workaround is to use XCode 11.3 or 11.3.1 with Obi 5.1. Drop us a line at support(at)virtualmethodstudio.com if you need any previous version.

1.- There's a manual page on collisions:
http://obi.virtualmethodstudio.com/tutor...sions.html

And a full page on collision callbacks:
http://obi.virtualmethodstudio.com/tutor...sions.html

There's also video tutorial for basic collision setup in our official channel:
https://www.youtube.com/watch?v=4i177iXR23o

Triggers work fine with collision callbacks: they will still generate contacts against particles, but the contacts won't have any physical effect.

The CollisionEventHandler will simply draw contacts using gizmos. It won’t log anything to the console.

2.- If you've read the manual page for collisions, you know that Obi does not use layers to filter collisions, instead it uses phases. You can set the phase for particles emitted by a certain emitter in its inspector, see: http://obi.virtualmethodstudio.com/tutor...tters.html

Let us know if we can be of further help. cheers!



I have downgraded xcode to 11.3 and now the invalid bitcode issue. Searched everywhere for solution but there is none.
I have watched your tutorials and followed collision callbacks. Its not Logging anything and i can't do anything until this get sorted. 

You have worked really hard and its a really great asset but you need to do a step by step tutorial to make it perfect because its takes days to figure out. Not happy
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Messages In This Thread
RE: Not Building on iOS and collisions issue - by Rohaan081622 - 03-05-2020, 01:53 AM