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Performance improvement?
#1
I'm testing with the human model.

I made two of them as ObiSoftbody into a scene and drop them from a height. I get inaccurate collision as they overlap each other.

So I go to either decrease the particle radius to 0.05 from 0.1, to make the particles generated more dense. But then the simulation drops to a crawl.

I also tried changing the overlap to 2x of default.

What am I doing wrong? The Octopus demo video has a dozen such softbody models and perform great.

I have a i7 8700 cpu

Thanks
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Messages In This Thread
Performance improvement? - by zforest - 27-04-2020, 07:47 PM
RE: Performance improvement? - by josemendez - 28-04-2020, 08:10 AM