23-04-2020, 04:25 PM
(This post was last modified: 23-04-2020, 04:26 PM by josemendez.)
(23-04-2020, 04:09 PM)arpan018 Wrote: My rope is affected by gravity so on start applying rotation wont do anything.
I meant before placing the rope under a solver, after you start the simulation rotation won't do anything indeed. If you start the scene with everything already under a solver it will start simulating immediately.
Using rigidbody.AddForce on a rope won't do anything, as Obi does not use rigidbodies at all, that's the whole point of a particle based engine. You'll need to apply forces to the particles themselves, see:
http://obi.virtualmethodstudio.com/tutor...icles.html
So simplest thing you could do is set initial velocities for all particles in each rope.