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Making a chocolate syrup
#6
(06-04-2020, 12:11 PM)Ronnie Wrote: Color mat - fluidColorBlend
Fluid mat - DielectricFluid

Also i see continuous disturbance in the shape of fluid at the point where it is generating and one or two particles getting out of it in a random direction.

Hi Ronnie,

The dielectric fluid material is intended for transparent materials such as water or honey, that exhibit refraction and transmission. A dielectric with high thickness scale and a dark brown-ish color will absorb most light and result in pitch black fluid.

Chocolate is mostly opaque so you should be using OpaqueFluid instead as your fluid material, and fluidColorOpaque for alpha-based color blending as stated in the manual:
http://obi.virtualmethodstudio.com/tutor...ering.html

Quote:FluidColorOpaque uses alpha blending to accumulate the color of each particle.
OpaqueFluid uses simple surface shading to render the fluid, similar to Unity's Standard shader. Use this for opaque fluids like ketchup or paint.

Regarding the "continuous disturbance", can you be more specific, or share a video of it? Emission should be quite stable if not perfect, because amount of particles emitted per frame and their spacing is calculated to reduce pressure spikes to a minimum.
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Messages In This Thread
Making a chocolate syrup - by Ronnie - 04-04-2020, 11:07 AM
RE: Making a chocolate syrup - by josemendez - 05-04-2020, 02:41 PM
RE: Making a chocolate syrup - by Ronnie - 06-04-2020, 09:43 AM
RE: Making a chocolate syrup - by josemendez - 06-04-2020, 09:52 AM
RE: Making a chocolate syrup - by Ronnie - 06-04-2020, 12:11 PM
RE: Making a chocolate syrup - by josemendez - 06-04-2020, 12:18 PM
RE: Making a chocolate syrup - by Ronnie - 06-04-2020, 12:53 PM
RE: Making a chocolate syrup - by josemendez - 06-04-2020, 01:52 PM