30-03-2020, 12:27 PM
Thanks for the Obi 5.2 update.
However it seems that cast and receive shadow properties not be implemented.
I suggest to change line 86 of ObiSkinnedClothRenderer.cs like this.
However it seems that cast and receive shadow properties not be implemented.
I suggest to change line 86 of ObiSkinnedClothRenderer.cs like this.
Code:
Graphics.DrawMesh(clothMesh, matrix, rendererMaterials[j], gameObject.layer, null, Mathf.Min(j, subMeshCount - 1)
,null,skin.shadowCastingMode,skin.receiveShadows);