28-03-2020, 02:06 PM
(This post was last modified: 28-03-2020, 02:09 PM by josemendez.)
(28-03-2020, 02:03 PM)Ronnie Wrote: Made it dynamic now it doesn't goes downtown but moves here and there.. And do i have to add substeps in solver? If yes the i added 2 it goes far away and when added 3 it moves fast and disappear
If you require any kind of two-way interaction with Unity rigidbodies (and you do, since you're attaching to one using a dynamic attachment), and need to use multiple substeps (and you seem to do) make sure to enable Substep Unity physics in the updater as the manual indicates:
http://obi.virtualmethodstudio.com/tutor...aters.html
Quote:Substep Unity physics: Enable this when using more than 1 substep, and requiring accurate interaction with Unity rigidbodies (via collisions or dynamic attachments).
As a general rule in physics simulations (in Unity, Obi, or any engine), you cannot have different interacting simulations running at different timesteps. They can only run at different timesteps if they don't need to interact with each other at all.