27-03-2020, 04:27 PM
(27-03-2020, 11:26 AM)josemendez Wrote: >>You need to adjust the renderer thickness cutoff threshold accordingly. Very small particles are also very thin, so once their thickness falls below the renderer's cutoff threshold >>they won't be rendered. Simply reduce the threshold.
OK got it working to some degree at small scales.
>>This is called tunneling, and is present in all physics engines. We recorded a video specifically for this:
>>https://www.youtube.com/watch?v=ms0Z35GY6pk
Not sure that this is a problem with tunnelling. Fluid passes straight through bucket when held stationary by VR controller. Tried changing time steps etc.