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Obi fluid and VR
#3
(27-03-2020, 11:26 AM)josemendez Wrote: >>You need to adjust the renderer thickness cutoff threshold accordingly. Very small particles are also very thin, so once their thickness falls below the renderer's cutoff threshold >>they won't be rendered. Simply reduce the threshold.

OK got it working to some degree at small scales.

>>This is called tunneling, and is present in all physics engines. We recorded a video specifically for this:
>>https://www.youtube.com/watch?v=ms0Z35GY6pk

Not sure that this is a problem with tunnelling. Fluid passes straight through bucket when held stationary by VR controller. Tried changing time steps etc.
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Messages In This Thread
Obi fluid and VR - by davidcole100 - 27-03-2020, 10:41 AM
RE: Obi fluid and VR - by josemendez - 27-03-2020, 11:26 AM
RE: Obi fluid and VR - by davidcole100 - 27-03-2020, 04:27 PM
RE: Obi fluid and VR - by josemendez - 27-03-2020, 04:37 PM
RE: Obi fluid and VR - by davidcole100 - 27-03-2020, 04:58 PM
RE: Obi fluid and VR - by josemendez - 27-03-2020, 06:14 PM
RE: Obi fluid and VR - by davidcole100 - 31-03-2020, 09:46 AM