25-03-2020, 12:59 PM
(This post was last modified: 25-03-2020, 01:00 PM by josemendez.)
(25-03-2020, 12:48 PM)YuanWenQiang Wrote: Thank you for your reply. I tried to increase the particle radius, but the effect didn't improve. In fact, I don't have to realize the normal swing of the sleeve through particle collision. Because I don't know a good way, particle collisions are just one of my tests. I don't know how you used to operate this two-layer cloth close to the model?
Is the model two-sided? (that is, is the cloth thick?) In that case, you should be using proxies to simulate only one layer, and have the second layer be driven by the first. Take a look at the CharacterCloth sample scene, it uses proxies for the same purpose.
Also, see:
http://obi.virtualmethodstudio.com/tutor...oxies.html