(19-10-2017, 08:07 AM)josemendez Wrote: - How many pooled particles you have in each solver?
- Seems that you have one solver per cloth. While this can be useful for culling, it is usually a bit better performance wise to have 1 solver for all of them.
With your scene (very few particles) and your machine specs, this should take no longer than 1 ms to simulate. Can you share your scene/project so that i can take a look at it?
cheers,
I saw 406 particles used in solver.
I used 1 solver for each character (since I have 4 characters in the scene), am I right?
This is the project link.
https://drive.google.com/file/d/0B75oBQY...sp=sharing
Thank you!