19-10-2017, 08:07 AM
(18-10-2017, 04:15 PM)stevenwan Wrote: Thank you for the reply.
I changed to LateUpdate, No V-Sync, Fixed Timestep to 0.1. It still eats quite a lot a CPU. (I have 4 ObiCloth there)
- How many pooled particles you have in each solver?
- Seems that you have one solver per cloth. While this can be useful for culling, it is usually a bit better performance wise to have 1 solver for all of them.
With your scene (very few particles) and your machine specs, this should take no longer than 1 ms to simulate. Can you share your scene/project so that i can take a look at it?
cheers,