18-10-2017, 12:40 PM
(This post was last modified: 18-10-2017, 12:43 PM by josemendez.)
(18-10-2017, 10:53 AM)stevenwan Wrote: I found that ObiSolver ate a lot of CPU. I have tried to disable most of the Obi script but still no luck. I think the cloth mesh is just simple coat. Any advice?
My spec:
i5-6500
GeForce GTX 970
16GB ram
Unity 2017.1.2f1
Hi there,
You're suffering from "death spiralling", a condition common to all physics engines that use a fixed timestep (like Unity). The profiler pic clearly shows your physics are being updated 48 (!) times per frame, when 1 should be enough. This video might help you:
https://www.youtube.com/watch?v=sUVqa-72-Ms