03-02-2020, 05:47 PM
(23-01-2020, 06:33 PM)jp715 Wrote: Unfortunately no, have not received any response, and haven't found a solution on my own.
I did make some progress finding out that cloth proxies work as expected with Obi Cloth Renderer (ie. not skinned meshes) but that's just a temporary solution as we will need to use skinned meshes in the final product.
Can I ask what version of unity you're using? I'm worried that the way skinned mesh renderers are handled in Unity 2018 isn't working with Obi Cloth 5 which is based around Unity 2019's implementation of skinned mesh renderers
Anyone have any suggestions or other solutions we can try? If a sample project is needed, I'm happy to put one together.