(22-01-2020, 04:20 AM)ArsMagica Wrote: I think I have the same problem than you. Did you find any solution?
Unfortunately no, have not received any response, and haven't found a solution on my own.
I did make some progress finding out that cloth proxies work as expected with Obi Cloth Renderer (ie. not skinned meshes) but that's just a temporary solution as we will need to use skinned meshes in the final product.
Can I ask what version of unity you're using? I'm worried that the way skinned mesh renderers are handled in Unity 2018 isn't working with Obi Cloth 5 which is based around Unity 2019's implementation of skinned mesh renderers