10-01-2020, 04:16 PM
(09-01-2020, 07:59 PM)josemendez Wrote: Yep. Simply click the "BakeMesh" button in the cloth renderer component. This will save the current state of the cloth as a new mesh asset.
Only works for regular and tearable cloth, not for skinned cloth.
Sounds, good! Sounds likeĀ I probably couldn't use it to bake character clothing that doesn't necessarily need to be constantly simulated because that would be over a skinned mesh? I know you have some performance data but is there a demo so I can see how it runs on an older or slower pc/laptop? Thanks!