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Help  Assigning target to ParticleAttchment component at runtime
#7
(20-12-2019, 10:40 AM)josemendez Wrote: Doing the same thing in Awake should also work because you attach the rope immediately, it has no chance to react to collisions.

Regarding the phase (which is set in the path editor, and setting the control point phase value), make sure the rope simply falls down if no attachment is setup. Should not react to the collider at all if done correctly.

It just falls. I set all particle groups to 0 so it wont collide with any ObiCollider in scene with default phase of 0
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RE: Assigning target to ParticleAttchment component at runtime - by VirtualCucumber - 20-12-2019, 11:01 AM