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Create rope at runtime
#5
(26-11-2019, 11:46 AM)josemendez Wrote: Hey,

As promised I updated the manual on this subject:
http://obi.virtualmethodstudio.com/tutor...ctors.html

I'd like to think that creating a rope at runtime (and any actor, for that matter) is much easier and concise in 5.0 than in previous versions.

Also, you can take a look at a pretty complete example in the GrapplingHook.cs file, included in the sample resources folder (/Obi/Samples/RopeAndRod/SampleResources/Scripts)

Let me know if you need help with it!  Tímido

Just a question to complete this subject: I make a Rope and a Solver in a project  and I export them to another project in prefab format, and I would like to implement the solver in a scene but i can't load it as an obisolver only as a gameobject....i think it will be identical for the rope. If you have a solution for that?

Thanks a lot in advance.

Sincerely,
Loïc
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Messages In This Thread
Create rope at runtime - by Kirian - 23-11-2019, 04:26 AM
RE: Create rope at runtime - by jpalz - 25-11-2019, 08:33 PM
RE: Create rope at runtime - by josemendez - 25-11-2019, 11:16 PM
RE: Create rope at runtime - by josemendez - 26-11-2019, 11:46 AM
RE: Create rope at runtime - by Pingosso - 17-12-2019, 05:05 PM
RE: Create rope at runtime - by josemendez - 18-12-2019, 11:36 AM
RE: Create rope at runtime - by Pingosso - 18-12-2019, 12:21 PM
RE: Create rope at runtime - by josemendez - 18-12-2019, 12:48 PM
RE: Create rope at runtime - by Pingosso - 18-12-2019, 12:57 PM
RE: Create rope at runtime - by Pingosso - 18-12-2019, 02:00 PM