17-12-2019, 05:05 PM
(26-11-2019, 11:46 AM)josemendez Wrote: Hey,
As promised I updated the manual on this subject:
http://obi.virtualmethodstudio.com/tutor...ctors.html
I'd like to think that creating a rope at runtime (and any actor, for that matter) is much easier and concise in 5.0 than in previous versions.
Also, you can take a look at a pretty complete example in the GrapplingHook.cs file, included in the sample resources folder (/Obi/Samples/RopeAndRod/SampleResources/Scripts)
Let me know if you need help with it!
Just a question to complete this subject: I make a Rope and a Solver in a project and I export them to another project in prefab format, and I would like to implement the solver in a scene but i can't load it as an obisolver only as a gameobject....i think it will be identical for the rope. If you have a solution for that?
Thanks a lot in advance.
Sincerely,
Loïc