16-12-2019, 09:34 PM
(16-12-2019, 09:33 PM)jp715 Wrote: Hi, is it still possible to use skinned mesh renderers with cloth proxies? I have a source skinned mesh renderer that simulates fine on its own, and a target skinned mesh renderer with a proxy component on it. However, the target does not appear to be affected by the simulation at all. The only difference I can think of when I compare it to the tutorial is that the tutorial uses regular mesh renderers and cloths instead, is this necessary?
SkinnedMeshRenderers with proxies are fully supported, in fact the CharacterCloth sample scene uses them.
Can you provide more details about your setup?