16-12-2019, 09:33 PM
Hi, is it still possible to use skinned mesh renderers with cloth proxies? I have a source skinned mesh renderer that simulates fine on its own, and a target skinned mesh renderer with a proxy component on it. However, the target does not appear to be affected by the simulation at all. The only difference I can think of when I compare it to the tutorial is that the tutorial uses regular mesh renderers and cloths instead, is this necessary?