16-12-2019, 05:06 PM
(This post was last modified: 16-12-2019, 05:07 PM by josemendez.)
(16-12-2019, 05:03 PM)josemendez Wrote: Rendering has received quite an overhaul in 5.0, it's 20-30% faster than in 4.X. That's why I asked.
Thing is, simulation is performed using our own multithreaded physics engine, written in C++, with hand-optimized SIMD. Rendering has to be performed in Unity, using Unity's vector math (which is terribly underperformant). So in many situations, rendering is more expensive than simulation (which I know is counterintuitive as the complexity of the simulation is much greater).
We expect this to change once we move to Unity's new mathematics library with support for vectorization and make use of Jobs and the Burst compiler.
Ahh ok, ill give 5.0 a try then. Thanks for the detailed answer!