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Help  ObiFluid doesn't work with Cinemachine?
#2
(16-12-2019, 04:05 PM)Runemark Studio Wrote: Hi!


I'm using ObiFluid in a 2D game with a SimpleFluidRenderer on an Android platform.
It works like a miracle.

However, when I add a Virtual Camera (cinemachine package) the water particles are not rendering at all. I couldn't figure out what the problem is, but I think this is connected to the Camera Brain.

I think because if I duplicate the original camera before adding a virtual camera to the scene, and turning that copy camera (without the brain) on, the water appears.

Could you help me on this please?

Virtual Cameras are basically "logic" cameras that are used to switch between cameras that have a camera brain, so as long as the Camera has a FluidRenderer things should work. Haven't tested with Cinemachine, so I will and get back to you asap.
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Messages In This Thread
RE: ObiFluid doesn't work with Cinemachine? - by josemendez - 16-12-2019, 04:12 PM