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Obi Suit - Questions about cloth in characters
#12
(06-10-2017, 07:55 AM)Rettosukero Wrote: My lowpoly mesh has no thickness. But highpoly loose it's thicknes while following lowpoly mesh. It's like it become inside out. And one leg sticks to other even if i have 2 layers of skin one for each leg.



Aha and only object I can choose in particle proxy is lowpoly base mesh mesh. Is that ok ? If i keep it empty nothing happens.

Hi there,

Make sure that you paint your skin channels properly. If one leg sticks to the other, it means both use the same channel and proximity skinning is merging them together. See the trenchcoat tutorial, there you can see that each side of the trenchcoat has been painted in a separate skin channel, to avoid particles from one side of the gap at the back from being incorrectly skinned to the other side.

As the particle proxy, you should use the lowpoly mesh, the one you're simulating. If you keep it empty no source simulation will be used, and nothing will happen.
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Messages In This Thread
RE: Obi Suit - by josemendez - 04-10-2017, 10:56 AM
RE: Obi Suit - by Rettosukero - 05-10-2017, 08:35 AM
RE: Obi Suit - by josemendez - 05-10-2017, 09:07 AM
RE: Obi Suit - by Rettosukero - 05-10-2017, 12:05 PM
RE: Obi Suit - by josemendez - 05-10-2017, 12:10 PM
RE: Obi Suit - by Rettosukero - 05-10-2017, 01:34 PM
RE: Obi Suit - by Rettosukero - 05-10-2017, 02:48 PM
RE: Obi Suit - by josemendez - 05-10-2017, 03:22 PM
RE: Obi Suit - by Rettosukero - 06-10-2017, 07:55 AM
RE: Obi Suit - by Rettosukero - 06-10-2017, 01:49 PM
RE: Obi Suit - by josemendez - 07-10-2017, 10:15 AM