13-12-2019, 12:08 PM
(This post was last modified: 13-12-2019, 12:09 PM by josemendez.)
(13-12-2019, 12:06 PM)LORDeveloper Wrote: Does it have to be updating position in FixedUpdate function, because I am doing reset function where I was hoping I can do something like transform.position = Vector.Zero. And that reset its position and everything, otherwise player will need to wait for the object to move.
Oh, I misunderstood. So what you want to do is teleport the entire thing to a new position.
Easiest way is to have everything (circle, rope and box) parented under the solver. Then, simply move the solver around anytime you like.