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Help  Going down along a rope
#3
(11-12-2019, 03:50 PM)Dissident Dan Wrote: Someone with more experience might better be able to answer, but I would try making the player and/or his hands and feet a rigid body with an ObiRigidBody component, and then using pin constraints. You would update those constraints (which particles to pin the rigid bodies to and the relative offsets) as the player moves down the rope.

Thanks Dan for your response. I see you could use pin constraints in the solver but I don't know how it works, the only examples I've seen, were with previous ObiRope version and I don't know how to deal with pin constraints with the 5.0 version. I will check.

Nevertheless, if you put an active rigibody, your player will fall down with gravity and you can't control his descent, no?

I saw another probem with my rope, it's that when the branch where the rope is attached has a pitch angle, so the rope has an angle and follow this angle when it touches the ground, how can i fixed it?

Thanks again a lot
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Messages In This Thread
Going down along a rope - by Pingosso - 10-12-2019, 03:31 PM
RE: Going down along a rope - by Dissident Dan - 11-12-2019, 03:50 PM
RE: Going down along a rope - by Pingosso - 11-12-2019, 04:05 PM
RE: Going down along a rope - by Dissident Dan - 11-12-2019, 07:47 PM
RE: Going down along a rope - by josemendez - 12-12-2019, 09:19 AM
RE: Going down along a rope - by Pingosso - 17-12-2019, 05:15 PM