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Help  Going down along a rope
#2
Someone with more experience might better be able to answer, but I would try making the player and/or his hands and feet a rigid body with an ObiRigidBody component, and then using pin constraints. You would update those constraints (which particles to pin the rigid bodies to and the relative offsets) as the player moves down the rope.
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Messages In This Thread
Going down along a rope - by Pingosso - 10-12-2019, 03:31 PM
RE: Going down along a rope - by Dissident Dan - 11-12-2019, 03:50 PM
RE: Going down along a rope - by Pingosso - 11-12-2019, 04:05 PM
RE: Going down along a rope - by Dissident Dan - 11-12-2019, 07:47 PM
RE: Going down along a rope - by josemendez - 12-12-2019, 09:19 AM
RE: Going down along a rope - by Pingosso - 17-12-2019, 05:15 PM