(10-12-2019, 07:15 PM)josemendez Wrote: Is it 2D, or 3D?
How much detail in the simulation do you need? This is a particle-based simulator, so more detail == more particles == less performance.
Can the glass be manipulated (moved around) by the user?
How detailed do you need rendering to be? (specular highlights, transparency, refraction, foam...)?
7a7622802442dc0592c39878c98a5839.jpg and 84ef2738-c8fa-49cf-bcfe-dcf8f46673bc.jpg the result is something like this, dense, we don’t need glare, glow, foam) just convey the pouring out of a dense liquid. 3D scene, if you are talking about it)