10-12-2019, 02:42 PM
(10-12-2019, 02:00 PM)Wattosan Wrote: Yes, currently the ObiSolver.FixedUpdate() seems to remain between 1.2-2.5ms. LateUpdate() between 3.5-6.0 ms.
I am using the Rope Extruded Renderer for both the rods and the ropes. Smoothing for rods and ropes is set to 1.
EDIT: Okay, reducing the smoothing to 0, it is now 3 times faster. It takes around 1-2 ms for the LateUpdate() now.
Smoothing increases the amount of rope sections that have to be processed and rendered. So by decreasing it, rendering becomes cheaper.
You could also use a rope section with less segments (the default one uses 8), so that each rope section is also cheaper to compute. Maybe you can get away with 5 or even 3 segments.